Virtual world

Results: 2861



#Item
291Computing / Community websites / Virtual reality / Social media / Social networking service / Habbo / Virtual world / Business networking / Social networking / World Wide Web / Web 2.0 / Social information processing

PDF Document

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Source URL: clanglois.blogs.com

Language: English - Date: 2008-08-20 21:53:36
2923D imaging / Television technology / Virtual reality / 3D television / Digital signage / 3D Systems / 3D film / 3D@Home Consortium / Virtual world / Imaging / Stereoscopy / Optics

www.nem-initiative.org Networked & Electronic Media Initiative, 3D-ConTourNet COST Action, 3D, Immersive, Interactive Media Cluster joint

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Source URL: nem-initiative.org

Language: English - Date: 2014-01-09 04:50:02
293Technology / Web 2.0 / Information society / Virtual reality / World Wide Web / Mass media / Social media / Virtual communities

Social Media Guidelines To help further our vision and mission, South Central Public Health District (SCPHD) utilizes social media to share information about various topics including but not limited to public health, pub

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Source URL: www.phd5.idaho.gov

Language: English - Date: 2015-01-30 17:11:27
294Intelligence / Mind / Human resource management / Cognition / Work–life balance / Intelligence quotient / Virtual world

A Dozen Surprises About the Future of Work Andy Hines hat might surprise us about the nature of work in the future? As professional futurists, my colleagues and I are continually

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Source URL: www.andyhinesight.com

Language: English - Date: 2014-07-17 15:46:29
295Educational software / Internet culture / Virtual world / Technology / Social information processing / Virtual reality

Microsoft Word - Why Everything will Change.docx

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Source URL: www.eventroi.org

Language: English - Date: 2014-02-24 06:13:26
296Computing / Human–computer interaction / Notepad / Handwriting recognition / Tablet computer / Virtual world / Graphics tablet / Immersion / User interface / Virtual reality / Software / User interface techniques

Virtual Notepad: Handwriting in Immersive VR Ivan Poupyrev 1, 2, Numada Tomokazu 1, Suzanne Weghorst 2 1 IS Lab, Hiroshima UniversityKagamiyama

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Source URL: www.ivanpoupyrev.com

Language: English - Date: 2013-08-08 00:39:13
297Scientific revolution / User interface techniques / Digital media / Computing / Technical communication / Usability / Internet / World Wide Web / User / Human–computer interaction / Virtual reality / Technology

Clustering for Opportunistic Communication Jay Budzik, Shannon Bradshaw, Xiaobin Fu, and Kristian J. Hammond Department of Computer Science, Northwestern University 1890 Maple Ave. Evanston, ILUSA +

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Source URL: infolab.northwestern.edu

Language: English - Date: 2011-04-14 17:04:30
2983D interaction / User interface / Gesture recognition / Direct manipulation interface / Usability / Immersion / Human–computer interaction / Head-mounted display / Virtual world / User interface techniques / Virtual reality / Human–computer interaction

A Framework and Testbed for Studying Manipulation Techniques for Immersive VR Ivan Poupyrev 1,2, Suzanne Weghorst 2, Mark Billinghurst 2, Tadao Ichikawa 1 1 IS Lab, Faculty of Engineering,

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Source URL: www.ivanpoupyrev.com

Language: English - Date: 2013-08-08 00:39:13
299Greetings / Kiss / Video game / Making out / Mobile game / Game / Casual game / Virtual world / Justin Bieber / Human behavior / Personal life / Behavior

Playing with Affections, Digitally Lindsay Grace, Associate Professor, American University Game Lab Abstract: Affection games require players to flirt, hug, kiss, or make love to meet their goals. They are games whose co

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Source URL: meaningfulplay.msu.edu

Language: English - Date: 2014-10-16 14:25:57
300Digital media / Virtual economy / Social software / Video game genres / Role-playing game terminology / Massively multiplayer online game / World of Warcraft / Massively multiplayer online role-playing game / Player versus player / Software / Windows games / Games

Paper accepted for publication: Proceedings of ICEC 2005, 4th International Conference on Entertainment Computing. Sanda, Japan, 19th-21st SeptemberSpringer-Verlag. Online Community Building Techniques Used by Vid

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2005-07-21 20:40:08
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